What is INFINITO ?

INFINITO is a Daz Studio 3/4 plugin that allows to create detailed and stunning 3D terrains and easily populate them using all the props available in your Daz libraries.

INFINITO will definitely revolutionize the way you work with Daz Studio, bringing innovative tools and infinite possibilities.

INFINITO interface is user-friendly and extremely easy to use: you will enjoy experimenting with the TERRAFORM module, fiddling with all the options and parameters available; and after that, sculpting the terrain with your mouse, and POPULATE it just painting and brushing single or multiple props, or even deploying ecosystems automatically.

And when you are satisfied with it, click the CREATE button and see INFINITO creating your Daz scene automatically for you!

No more hours spent exporting and importing terrain models or textures from external applications, manually positioning props, figuring proper height and angles. INFINITO will do that for you!

4 Responses to “What is INFINITO ?”

  1. giovanni says :

    FINALY we got what most vue people like me wanted in daz studio
    a terran creator and paint eco system. thanks to Alessandro its finaly here.
    i also a reality 2.0 and luxrender man. with this combination i can honestly say my art will shine brighter.
    grazie Alessandro , sei bravo !!

  2. Keryna says :

    Infinito sound really amazing. We are really looking forward to maybe being able to use it one day. Good luck with full development.
    PS – I love your animals for DAZ but am having touble loading the full fur versions sadly. Maybe my XP 32 bit confuser is not powerful enough!

  3. Unrulywitch says :

    This is SOOO Fabulous AM. No more trying to get the Ds to VUE pipeline to function and be user friendly! I also have DS4Pro, and still have DS3A, 32 and 64 bit loaded if you need testers. Thanks for all your work, so appreciated!

  4. foleypro says :

    Cant wait for this…
    Looks really cool…

    if ya need a Betatester let me know…
    DS4Pro I have so I can test in that…

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