INFINITO 1.0: final features list

Here below is the feature list for the initial release of INFINITO:

• DAZ Studio 3 and 4 plugin, 32 and 64 bit, OSX and Windows
• Infinite terrain generations (both geometry and texture map) thanks to coherent pseudo-random noise maps (2 input nodes, 2 deformer nodes, 1 combiner node, 2 independent color gradients)
• 10 different input noise types (Flat, Billow, CheckerBoard, Cylinders, MultiFractal, Perlin, Spheres, Voronoi, Gabor Convolution, Image). Each input noise type has up to 8 parameters to tweak.
• 8 different deformer types (Abs, Clamp, Curve, Exponent, Invert, Round Edge, ScaleBias, Terrace)
• Possibility to load custom height map images
• Possibility to load external terrain .obj files
• Possibility to pan and zoom the noise map
• Turbulence and erosion (thermal, improved thermal, hydraulics, smooth terrain) algorithms to enhance terrain detail and complexity
• Save and load back terrain presets
• User defined terrain sizes (square side, minimum and maximum height)
• Possibility to enable or disable automatic noise preview updates

• OpenGL interactive preview window with camera and light controls
• Terrain geometry can be interactively sculpted and deformed in real-time with the mouse, specifying also brush size and intensity
• Possibility to choose props from your Studio libraries and “paint” those directly on the terrain, along the terrain normal or the vertical axis (or an intermediate value through the related slider).
INFINITO automatically “plants” objects at the proper height, perfectly matching terrain profile
• Possibility to deploy a full ecosystem in a click, specifying the number of instances of a certain prop
• Possibility to apply random transformations (position, scale, rotation) to props being deployed on the terrain
• Possibility to apply angle randomization only on vertical axis, or snap angles
• Possibility to specify a minimum item distance
• Possibility to automatically relocate and reposition items after a terrain deformation
• Possibility to edit a single item modifying its properties (position, scale, angles). Position can be easily changed dragging the selected prop around with the mouse. Also in this case, INFINITO will automatically set the object at the proper height, following the terrain profile
• Possibility to delete an object, all the objects, or deleting one by one from the last to the first
• Possibility to load and apply a reference texture to the terrain in order to assist deploying objects
• Possibility to load and apply a texture mask to the terrain, allowing to deploy object only on white pixel areas
• Possibility to improve display performances enabling bounding boxes for all props except the current one
• Possibility to improve display performances enabling bounding boxes and degraded terrain geometry during camera operations
• Possibility to stack objects on top of each other

• Possibility to choose the size of generated texture map [512-8192]
• Possibility to enter a terrain group name (objects deployed will be parented to the terrain)
• INFINITO DS4 versions will clone and transform identical objects, thus improving scene creation time dramatically

• Possibility to save and load terrain presets back, which are easily recognizable by preview thumbnails

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