Dynamic level of detail!

This is a very important feature, because allows to maintain the interface responsive even with a complex scene, with a large number of objects and polygons. As you can see, after enabling the “bounding boxes” option, each time the camera is moved all the objects in the scene are replaced by their own bounding box, and the terrain is using a decimated mesh. When the camera is inactive, the objects are rendered again with standard quality.
As I said, it’s a very important feature that will allow to manage very complex scenes without hickups! Wink
I suggest you watch the HD version to catch all the details!

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