A work-in-progress diary logging all development activities ran on INFINITO.
12 September 2011: correction: y rotation is locked when items are moved around, so that they will maintain previous y rotation.
12 September 2011: new feature: now left and right node sections work with independent gradients. This will allow to generate even more complex and diversified terrains.
12 September 2011: new feature: it’s possible to load greyscale images and generate a 3D terrain out of those.
12 September 2011: new feature: it’s possible to load wavefront obj files and populate those as well.
11 September 2011: new feature: added the possibility to snap angle rotations on Y axes to 0-90-180-270 degrees, useful when deploying buildings, houses etc.
6 September 2011: new feature: it’s now possible to specify a custom terrain size, from 1 to 999999 meters
4 September 2011: new feature: linked delete keystroke to delete current item routine
4 September 2011: new feature: added the possibility to apply the randomization angle only to Y (vertical) axes
1 September 2011: new feature: it’s now possible to load and save terraform presets through the embedded presets library
30 August 2011: both OSX and Windows versions for DS3/4 have been aligned and run perfectly
27 August 2011: added possibility to modify X-Rot, Y-Rot, Z-Rot and Scale for each item deployed
25 August 2011: terrain deformation now can be performed along perpendicular or normal vector
24 August 2011: added button to automatically reposition items after terrain deformation (and this is cool!)
23 August 2011: added OpenGL light controls
22 August 2011: X-Rot, Y-Rot, Z-Rot and Scale randomization now available on ecosystem creation
19 August 2011: colors array is now recomputed real time during terrain editing