DEVELOPMENT DIARY

A work-in-progress diary logging all development activities ran on INFINITO.

12 September 2011: correction: y rotation is locked when items are moved around, so that they will maintain previous y rotation.

12 September 2011: new feature: now left and right node sections work with independent gradients. This will allow to generate even more complex and diversified terrains.

12 September 2011: new feature: it’s possible to load greyscale images and generate a 3D terrain out of those.

12 September 2011: new feature: it’s possible to load wavefront obj files and populate those as well.

11 September 2011: new feature: added the possibility to snap angle rotations on Y axes to 0-90-180-270 degrees, useful when deploying buildings, houses etc.

6 September 2011: new feature: it’s now possible to specify a custom terrain size, from 1 to 999999 meters

4 September 2011: new feature: linked delete keystroke to delete current item routine

4 September 2011: new feature: added the possibility to apply the randomization angle only to Y (vertical) axes

1 September 2011: new feature: it’s now possible to load and save terraform presets through the embedded presets library

30 August 2011: both OSX and Windows versions for DS3/4 have been aligned and run perfectly

27 August 2011: added possibility to modify X-Rot, Y-Rot, Z-Rot and Scale for each item deployed

25 August 2011: terrain deformation now can be performed along perpendicular or normal vector

24 August 2011: added button to automatically reposition items after terrain deformation (and this is cool!)

23 August 2011: added OpenGL light controls

22 August 2011: X-Rot, Y-Rot, Z-Rot and Scale randomization now available on ecosystem creation

19 August 2011: colors array is now recomputed real time during terrain editing

One response to “DEVELOPMENT DIARY”

  1. Juergen Dabel says :

    How can I use Infinito, i.e. open it in DAZ 4 Studio Pro – 64, the plugin shows it is installed, so ready to use, but how?

    Thank you
    jd

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